Jiang, Q., Qian, J., & Zang, Y. (2025). Integrating intangible cultural heritage elements into mobile games: an exploration of player cultural identity. Information Technology & People. (early access).
Jiang, Q., Zhang, J., Wang, P. H., & Zhang, Y. (2025). Technology acceptance and innovation diffusion: Are users more inclined toward AIGC-assisted design? International Journal of Human–Computer Interaction, 41(13), 8370–8384.
Sun, X., Chen, Z., & Jiang, Q.(2025).An empirical study on the willingness of young elderly to use elderly companion robot. International Journal of Human–Computer Interaction, 41(7), 4015–4036. (corresponding author)
Jiang, Q., Deng, L., & Zhang, J. (2025). How does aesthetic design affect continuance intention in in-vehicle infotainment systems? International Journal of Human–Computer Interaction, 41(1), 429–444.
Jiang, Q., Zhang, Y., Wei, W., & Gu, C. (2024). Evaluating technological and instructional factors influencing the acceptance of AIGC-assisted design courses. Computers and Education: Artificial Intelligence, 7, 100287.
Jiang, Q., Deng, L., Zhang, J., & Pengbo, Y. (2024). User-centered design strategies for age-friendly mobile news apps. SAGE Open, 14(4), 21582440241285393.
Xing, J., & Jiang, Q.(2024).Factors influencing user experience in AI chat systems – a satisfaction study based on factor analysis and linear regression. Kybernetes. (early access). (corresponding author)
Jiang, Q., Wang, Z., & Sun, J. (2024). Investigating quality factors of interactive fitness games based on Kano model. Kybernetes, 53(12), 5626–5647.
Jiang, Q., Qian, J., & Zang, Y. (2024). To acknowledge or conceal: an exploratory study on designers' self-determination factors and attitudes toward artificial intelligence participation in their works. Kybernetes. (early access).
Jiang, Q., Gu, C., Feng, Y., Wei, W., & Tsai, W. C. (2023). Study on the continuance intention in using virtual shoe-try-on function in mobile online shopping. Kybernetes, 52(10), 4551–4575.